Start from the place.
Youth baseball teams take a pin to tournaments and the players trade them, so the pin has to be worth wanting. Each one starts from where the team is from: the state, the coast, the thing the town is known for.












Players swap pins in the stands, so a pin nobody wants is a pin that comes home.
Youth baseball teams take a pin to tournaments and the players trade them, so the pin has to be worth wanting. Each one starts from where the team is from: the state, the coast, the thing the town is known for.












Enamel has rules. Every colour is a cell with a metal wall around it, so the drawing is done in closed shapes from the start, and glitter goes only where a flat colour would die. Get that wrong and the factory decides for you.



Diablos, the chain. Three pins for one team's Cooperstown trip that interlock into one piece and still work on their own: crossed bats over the state, a flaming ball with a face, a cone of melting baseballs. The roster numbers run through all three.
A pin, a patch, an embroidered cap, a favicon: closed shapes, few colours, nothing to hide behind. A mark drawn to hold up at an inch holds up at any size above it, and the factory, the embroiderer and the screen printer all stop phoning to ask what you meant.
Tell me what you're making and when you need it. I reply within a day. What to include